If anybody knows me, I am a HUGE fan of trying to do the impossible or going the 'odd' way about doing things:
Examples:- Valkors doesn't have any sort of land mounts, at all.
- Sylvina is trying to be a Holy Tank
- I was dual-wielding as a Warrior back when it was the dumb thing to do (AKA Why not just use a 2-hander?)
- I prefer style of functionality (Ugly epics? Sorry, I'll pass.)
- I wanted to make my Priest a full Shadow Specced Priest, who refused to even heal or learn any healing spells (I figured this would ultimately screw me in grouping, so I decided against it... although, nowadays, I suppose I'd be able to get away with it.)
- I was a protection Paladin on alliance back when 'Paladins can't tank.' was the mentality.
- I was Survival spec before the Hunter changes, and I wanted to be a 'Melee Hunter'.
So... with all of that being said, here are some specs, and I want some opinions. I'm looking more along the lines of people thinking abstractly though, not telling me "Well, you should do this... and this is completely dumb, and why would you want to do this? etc.", and come up with creative solutions to my oddball desires. Also, have any of you ever made a weird spec like the following?
Shaman:Shaman Tank - I'm trying to turn him into an off-tank, thus I took none of the threat lowering talents. Although, I may pick up the Parry talent and deal with the lack of threat for the benefit of being able to parry attacks.
Hunter:I wish I was Accident - I may swap 2% to Parry for the Rapid Killing talent. My goal here is to be a support/CC Hunter, but I didn't want to directly copy Accident's build, so I added some of my own flavor. (This is
Accident btw.)
Melee Hunter - Here it is folks, the Melee Hunter. I tried to boost my Dodge as much as possible, as well as Stamina, Armor, and other talents. I also tried to avoid any sort of Ranged Crit Proc talents (which Hunters have a TON of) btw.
Priest:Shadow Inner Fire Priest - I'm toying with the idea of the shields & inner fire... I'm not entirely sure if these talents are worth it all. I'd like some priestly advice.
Shadow Misery Priest - I dropped the armor buffs and improved my DPS. I'm also curious if the improved Wand DMG talent is worth it.
Warrior:Fury Warrior - Thoughts? Comments? No ultimate goal here, just a dual-wielding fiend, rogue in plate, etc. I was contemplating on swapping rend with thunder clap now because of the tanktitude it can cause, also... it's available in all stances now, right? (
Schwack gave me some suggestions to change this around...)
Rogue:
Valkors' Build - Well, here's Valk's official plans. He's always been a little odd, I like to 'AoE' grind and be prepared to wtf pwn multiple mobs in the face, so I have a lot of fancy cooldowns. I've always thought of him as a 'Slice & Dice' rogue, stabbity stabbity with the daggers and watch the little numbers above their heads fly up like a machine gun chain. MoD is for PvP & general sneakiness btw.
Paladin:Sylvina's 2.1 Spec - Don't worry, I'm still Holy. But I made a few extra changes, and they were even nice enough to give me an extra talent point to play with. yay.
Alliance Tankanub - This is the talent spec I was playing around with if I ever went back to play my level 48ish Alliance Paladin. (
Albriech is my Alliance Paladin, btw.)
Support Nub - Most retribution paladins focus solely on DPS, and cry about their DPS, etc. I decided to try and make a 'Support' Paladin whose melee based attacks and buffs would help the team instead of his own DPS & Solo/PvP abilities.
Labels: oddities, talents